[][src]Struct bedrock::RenderPass

pub struct RenderPass(_, _);

Opaque handle to a render pass object

Methods

impl RenderPass[src]

pub fn optimal_granularity(&self) -> Extent2D[src]

Returns the granularity for optimal render area

Trait Implementations

impl DeviceChild for RenderPass[src]

impl Drop for RenderPass[src]

impl VkHandle for RenderPass[src]

type Handle = VkRenderPass

Auto Trait Implementations

impl !RefUnwindSafe for RenderPass

impl !Send for RenderPass

impl !Sync for RenderPass

impl Unpin for RenderPass

impl !UnwindSafe for RenderPass

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.