[−][src]Struct bedrock::ShaderStage
Bitmask specifying a pipeline stage
Methods
impl ShaderStage
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pub const EMPTY: Self
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Empty bits
pub const VERTEX: Self
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The vertex stage
pub const TESSELLATION_CONTROL: Self
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The tessellation control stage
pub const TESSELLATION_EVALUATION: Self
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The tessellation evaluation stage
pub const GEOMETRY: Self
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The geometry stage
pub const FRAGMENT: Self
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The fragment stage
pub const COMPUTE: Self
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The compute stage
pub const ALL_GRAPHICS: Self
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A combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage)
pub const ALL: Self
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A combination of bits used as shorthand to specify all shader stages supported by the device, including all additional stages which are introduced by extensions
pub const TESSELLATION: Self
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A combination of tessellation control stage and tessellation evaluation stage
pub fn vertex(self) -> Self
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The vertex stage
pub fn tessellation_control(self) -> Self
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The tessellation control stage
pub fn tessellation_evaluation(self) -> Self
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The tessellation evaluation stage
pub fn geometry(self) -> Self
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The geometry stage
pub fn fragment(self) -> Self
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The fragment stage
pub fn compute(self) -> Self
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The compute stage
pub fn all_graphics(self) -> Self
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A combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage)
pub fn tessellation(self) -> Self
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A combination of tessellation control stage and tessellation evaluation stage
Trait Implementations
impl Clone for ShaderStage
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fn clone(&self) -> ShaderStage
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for ShaderStage
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impl Debug for ShaderStage
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impl Eq for ShaderStage
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impl Hash for ShaderStage
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl Ord for ShaderStage
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fn cmp(&self, other: &ShaderStage) -> Ordering
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fn max(self, other: Self) -> Self
1.21.0[src]
fn min(self, other: Self) -> Self
1.21.0[src]
fn clamp(self, min: Self, max: Self) -> Self
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impl PartialEq<ShaderStage> for ShaderStage
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fn eq(&self, other: &ShaderStage) -> bool
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fn ne(&self, other: &ShaderStage) -> bool
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impl PartialOrd<ShaderStage> for ShaderStage
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fn partial_cmp(&self, other: &ShaderStage) -> Option<Ordering>
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fn lt(&self, other: &ShaderStage) -> bool
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fn le(&self, other: &ShaderStage) -> bool
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fn gt(&self, other: &ShaderStage) -> bool
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fn ge(&self, other: &ShaderStage) -> bool
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impl StructuralEq for ShaderStage
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impl StructuralPartialEq for ShaderStage
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Auto Trait Implementations
impl RefUnwindSafe for ShaderStage
impl Send for ShaderStage
impl Sync for ShaderStage
impl Unpin for ShaderStage
impl UnwindSafe for ShaderStage
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,