[][src]Struct bedrock::ShaderStage

pub struct ShaderStage(pub VkShaderStageFlags);

Bitmask specifying a pipeline stage

Methods

impl ShaderStage[src]

pub const EMPTY: Self[src]

Empty bits

pub const VERTEX: Self[src]

The vertex stage

pub const TESSELLATION_CONTROL: Self[src]

The tessellation control stage

pub const TESSELLATION_EVALUATION: Self[src]

The tessellation evaluation stage

pub const GEOMETRY: Self[src]

The geometry stage

pub const FRAGMENT: Self[src]

The fragment stage

pub const COMPUTE: Self[src]

The compute stage

pub const ALL_GRAPHICS: Self[src]

A combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage)

pub const ALL: Self[src]

A combination of bits used as shorthand to specify all shader stages supported by the device, including all additional stages which are introduced by extensions

pub const TESSELLATION: Self[src]

A combination of tessellation control stage and tessellation evaluation stage

pub fn vertex(self) -> Self[src]

The vertex stage

pub fn tessellation_control(self) -> Self[src]

The tessellation control stage

pub fn tessellation_evaluation(self) -> Self[src]

The tessellation evaluation stage

pub fn geometry(self) -> Self[src]

The geometry stage

pub fn fragment(self) -> Self[src]

The fragment stage

pub fn compute(self) -> Self[src]

The compute stage

pub fn all_graphics(self) -> Self[src]

A combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage)

pub fn tessellation(self) -> Self[src]

A combination of tessellation control stage and tessellation evaluation stage

Trait Implementations

impl Clone for ShaderStage[src]

impl Copy for ShaderStage[src]

impl Debug for ShaderStage[src]

impl Eq for ShaderStage[src]

impl Hash for ShaderStage[src]

impl Ord for ShaderStage[src]

impl PartialEq<ShaderStage> for ShaderStage[src]

impl PartialOrd<ShaderStage> for ShaderStage[src]

impl StructuralEq for ShaderStage[src]

impl StructuralPartialEq for ShaderStage[src]

Auto Trait Implementations

impl RefUnwindSafe for ShaderStage

impl Send for ShaderStage

impl Sync for ShaderStage

impl Unpin for ShaderStage

impl UnwindSafe for ShaderStage

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.