[][src]Struct bedrock::PipelineShader

pub struct PipelineShader<'d> {
    pub module: &'d ShaderModule,
    pub entry_name: CString,
    pub specinfo: Option<(Vec<VkSpecializationMapEntry>, DynamicDataCell<'d>)>,
}

Builder struct to construct a shader stage in a Pipeline

Fields

module: &'d ShaderModuleentry_name: CStringspecinfo: Option<(Vec<VkSpecializationMapEntry>, DynamicDataCell<'d>)>

Trait Implementations

impl<'d> Clone for PipelineShader<'d>[src]

Auto Trait Implementations

impl<'d> !RefUnwindSafe for PipelineShader<'d>

impl<'d> !Send for PipelineShader<'d>

impl<'d> !Sync for PipelineShader<'d>

impl<'d> Unpin for PipelineShader<'d>

impl<'d> !UnwindSafe for PipelineShader<'d>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.